Game of Life is a cellular automaton created by mathematician John Conway in 1970. It was popularized by Edwin Martin, who wrote a program for the IBM 360 computer in the same year.
The "game" is actually a simulation where every cell on a 2-dimensional grid can be either "alive" or "dead". The rules are simple:
- If a live cell has fewer than two live neighbors, it dies (underpopulation).
- If a live cell has two or three live neighbors, it continues living.
- If a live cell has more than three live neighbors, it dies (overpopulation).
- If a dead cell has exactly three live neighbors, it becomes alive (reproduction).
The patterns in the Game of Life can be incredibly complex and can behave in ways that are difficult to predict. Some patterns will eventually die out, while others will continue forever.
Due to its simplicity and unpredictability, the Game of Life has been used as a tool for studying complex systems, as well as for artistic and recreational purposes. Edwin Martin's program was one of the first implementations of the Game of Life and helped to popularize the phenomenon.
विहंगावलोकन
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